Quick Start
Start with a tiny working version
The first job of a game mix is not to sound busy. It is to make the right information survive when everything happens at once.
Build it in small code pieces
1. 値を用意する
Inspectorで変更できる値と表示先を置きます。
csharp
[SerializeField] private TextMeshProUGUI statusText;
[SerializeField] private float musicVolume = 1f;
[SerializeField] private float sfxVolume = 2f;
[SerializeField] private float importantCue = 3f;2. 状態を変える
ボタンを押した時に、1つだけ状態を進めます。
csharp
public void NextStep()
{
step = (step + 1) % 3;
var label = step == 0 ? "BGMだけ聞く" : step == 1 ? "効果音を重ねる" : "重要音を強調";
if (statusText != null)
{
statusText.text = $"{label}\nmusicVolume={musicVolume:0.##}\nsfxVolume={sfxVolume:0.##}\nimportantCue={importantCue:0.##}";
}3. 画面に表示する
変わった結果を画面に出して確認します。
csharp
if (statusText != null)
{
statusText.text = $"{label}\nmusicVolume={musicVolume:0.##}\nsfxVolume={sfxVolume:0.##}\nimportantCue={importantCue:0.##}";
}
Debug.Log($"音量ミックスと効果音整理: {label}");Complete script
csharp
using UnityEngine;
using TMPro;
public class AudioMixTutorial : MonoBehaviour
{
[SerializeField] private TextMeshProUGUI statusText;
[SerializeField] private float musicVolume = 1f;
[SerializeField] private float sfxVolume = 2f;
[SerializeField] private float importantCue = 3f;
private int step;
public void NextStep()
{
step = (step + 1) % 3;
var label = step == 0 ? "BGMだけ聞く" : step == 1 ? "効果音を重ねる" : "重要音を強調";
if (statusText != null)
{
statusText.text = $"{label}\nmusicVolume={musicVolume:0.##}\nsfxVolume={sfxVolume:0.##}\nimportantCue={importantCue:0.##}";
}
Debug.Log($"音量ミックスと効果音整理: {label}");
}
}Inspector
Connect the UI reference in the Inspector, then use the button to confirm each value changes.
Summary
What to take away
Make important sounds easier to hear by defining priorities, balancing layers, and exposing the right settings.
The page is designed to help you move from reading to a small practical decision. Use the checklist above before jumping into the next related article.
Read next
ARTBrowse English articlesReturn to the English article index and choose the next topic by engine, tag, or workflow.CMPCompare game enginesCheck Unity, Unreal Engine, Godot, and Roblox from a beginner-friendly English comparison view.HOMEEnglish learning homeGo back to the English top page for tutorials, glossary entries, news, and learning routes.
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