Quick Start
Start with a tiny working version
Collectible-heavy games become tiring when players know something is missing but cannot tell what kind of thing it is, where it probably belongs, or whether returning is worth the trip. The goal of a progress tracker is not to spoil every secret.
Build it in small code pieces
1. 値を用意する
Inspectorで変更できる値と表示先を置きます。
csharp
[SerializeField] private TextMeshProUGUI statusText;
[SerializeField] private float currentStep = 1f;
[SerializeField] private float changedValue = 2f;
[SerializeField] private float resultScore = 3f;2. 状態を変える
ボタンを押した時に、1つだけ状態を進めます。
csharp
public void NextStep()
{
step = (step + 1) % 3;
var label = step == 0 ? "準備状態" : step == 1 ? "操作中" : "結果表示";
if (statusText != null)
{
statusText.text = $"{label}\ncurrentStep={currentStep:0.##}\nchangedValue={changedValue:0.##}\nresultScore={resultScore:0.##}";
}3. 画面に表示する
変わった結果を画面に出して確認します。
csharp
if (statusText != null)
{
statusText.text = $"{label}\ncurrentStep={currentStep:0.##}\nchangedValue={changedValue:0.##}\nresultScore={resultScore:0.##}";
}
Debug.Log($"Collectible Progress and Region Tracker UI Design Guide: {label}");Complete script
csharp
using UnityEngine;
using TMPro;
public class TopicPrototypeTutorial : MonoBehaviour
{
[SerializeField] private TextMeshProUGUI statusText;
[SerializeField] private float currentStep = 1f;
[SerializeField] private float changedValue = 2f;
[SerializeField] private float resultScore = 3f;
private int step;
public void NextStep()
{
step = (step + 1) % 3;
var label = step == 0 ? "準備状態" : step == 1 ? "操作中" : "結果表示";
if (statusText != null)
{
statusText.text = $"{label}\ncurrentStep={currentStep:0.##}\nchangedValue={changedValue:0.##}\nresultScore={resultScore:0.##}";
}
Debug.Log($"Collectible Progress and Region Tracker UI Design Guide: {label}");
}
}Inspector
Connect the UI reference in the Inspector, then use the button to confirm each value changes.
Summary
What to take away
Organize treasure, codex, and region completion data so exploration feels directed instead of exhausting.
The page is designed to help you move from reading to a small practical decision. Use the checklist above before jumping into the next related article.
Read next
ARTBrowse English articlesReturn to the English article index and choose the next topic by engine, tag, or workflow.CMPCompare game enginesCheck Unity, Unreal Engine, Godot, and Roblox from a beginner-friendly English comparison view.HOMEEnglish learning homeGo back to the English top page for tutorials, glossary entries, news, and learning routes.
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