本文へスキップ
Co-op Design

Downed State and Revive Feedback Design Guide

A practical guide to making downed-state timers, revive windows, rescue prompts, and danger context readable in co-op action games.

公開日: 2026-07-05#Co-op#Revive#UI Design#Feedback

Quick Start

Start with a tiny working version

Revive systems in co-op games are not just safety nets. They create real team decisions about timing, positioning, and risk.

Build it in small code pieces

1. 値を用意する

Inspectorで変更できる値と表示先を置きます。

ReviveFlowTutorial.cs
csharp
    [SerializeField] private TextMeshProUGUI statusText;
    [SerializeField] private float reviveSeconds = 1f;
    [SerializeField] private float bleedoutSeconds = 2f;
    [SerializeField] private float helperDistance = 3f;

2. 状態を変える

ボタンを押した時に、1つだけ状態を進めます。

ReviveFlowTutorial.cs
csharp
    public void NextStep()
    {
        step = (step + 1) % 3;
        var label = step == 0 ? "ダウンする" : step == 1 ? "蘇生中" : "復帰する";
        if (statusText != null)
        {
            statusText.text = $"{label}\nreviveSeconds={reviveSeconds:0.##}\nbleedoutSeconds={bleedoutSeconds:0.##}\nhelperDistance={helperDistance:0.##}";
        }

3. 画面に表示する

変わった結果を画面に出して確認します。

ReviveFlowTutorial.cs
csharp
        if (statusText != null)
        {
            statusText.text = $"{label}\nreviveSeconds={reviveSeconds:0.##}\nbleedoutSeconds={bleedoutSeconds:0.##}\nhelperDistance={helperDistance:0.##}";
        }
        Debug.Log($"ダウン状態と蘇生導線: {label}");

Complete script

ReviveFlowTutorial.cs
csharp
using UnityEngine;
using TMPro;

public class ReviveFlowTutorial : MonoBehaviour
{
    [SerializeField] private TextMeshProUGUI statusText;
    [SerializeField] private float reviveSeconds = 1f;
    [SerializeField] private float bleedoutSeconds = 2f;
    [SerializeField] private float helperDistance = 3f;

    private int step;

    public void NextStep()
    {
        step = (step + 1) % 3;
        var label = step == 0 ? "ダウンする" : step == 1 ? "蘇生中" : "復帰する";
        if (statusText != null)
        {
            statusText.text = $"{label}\nreviveSeconds={reviveSeconds:0.##}\nbleedoutSeconds={bleedoutSeconds:0.##}\nhelperDistance={helperDistance:0.##}";
        }
        Debug.Log($"ダウン状態と蘇生導線: {label}");
    }
}

Inspector

Connect the UI reference in the Inspector, then use the button to confirm each value changes.

Summary

What to take away

A practical guide to making downed-state timers, revive windows, rescue prompts, and danger context readable in co-op action games.

The page is designed to help you move from reading to a small practical decision. Use the checklist above before jumping into the next related article.