Quick Start
Start with a tiny working version
Stamina is one of the most common systems in action-heavy games, yet many player frustrations come not from the drain itself but from poor communication. A dodge fails without warning, sprint suddenly stops on a climb, or a heavy action becomes unavailable with no clear reason.
Build it in small code pieces
1. 値を用意する
Inspectorで変更できる値と表示先を置きます。
[SerializeField] private TextMeshProUGUI statusText;
[SerializeField] private float staminaValue = 1f;
[SerializeField] private float exhaustionLevel = 2f;
[SerializeField] private float recoverySeconds = 3f;2. 状態を変える
ボタンを押した時に、1つだけ状態を進めます。
public void NextStep()
{
step = (step + 1) % 3;
var label = step == 0 ? "消費する" : step == 1 ? "低下を知らせる" : "回復を待つ";
if (statusText != null)
{
statusText.text = $"{label}\nstaminaValue={staminaValue:0.##}\nexhaustionLevel={exhaustionLevel:0.##}\nrecoverySeconds={recoverySeconds:0.##}";
}3. 画面に表示する
変わった結果を画面に出して確認します。
if (statusText != null)
{
statusText.text = $"{label}\nstaminaValue={staminaValue:0.##}\nexhaustionLevel={exhaustionLevel:0.##}\nrecoverySeconds={recoverySeconds:0.##}";
}
Debug.Log($"スタミナ切れ警告: {label}");Complete script
using UnityEngine;
using TMPro;
public class StaminaWarningTutorial : MonoBehaviour
{
[SerializeField] private TextMeshProUGUI statusText;
[SerializeField] private float staminaValue = 1f;
[SerializeField] private float exhaustionLevel = 2f;
[SerializeField] private float recoverySeconds = 3f;
private int step;
public void NextStep()
{
step = (step + 1) % 3;
var label = step == 0 ? "消費する" : step == 1 ? "低下を知らせる" : "回復を待つ";
if (statusText != null)
{
statusText.text = $"{label}\nstaminaValue={staminaValue:0.##}\nexhaustionLevel={exhaustionLevel:0.##}\nrecoverySeconds={recoverySeconds:0.##}";
}
Debug.Log($"スタミナ切れ警告: {label}");
}
}Inspector
Summary
What to take away
Learn how to make stamina bars, low-resource warnings, and fatigue states readable enough that players can predict risk before their next move fails.
The page is designed to help you move from reading to a small practical decision. Use the checklist above before jumping into the next related article.
