Godot
Often the most natural-feeling 2D choice for small projects and clean iteration.
A short comparison focused on interface, scene building, and 2D comfort.
Often the most natural-feeling 2D choice for small projects and clean iteration.
Excellent when you want to learn 2D now but keep the option of expanding into more systems later.
Both can serve specific 2D-like needs, but neither is the clearest dedicated 2D beginner recommendation.
Godot often feels more scene-driven and direct for compact 2D ideas. Unity often feels stronger when you want long-term tool maturity, deployment flexibility, and more repeated tutorial coverage.
Avoid forcing Unreal into the role of your first dedicated 2D engine unless a project requirement clearly demands it. Avoid Unity if what you really want is the lightest possible editor for short 2D experiments.