If you want the safest default
Unity is still the broadest starting recommendation because you can grow into many project types.
A simplified guide for first-time learners deciding where to start.
Unity is still the broadest starting recommendation because you can grow into many project types.
Roblox helps you learn by making and sharing something playable early.
Godot is a great fit when you want a smaller workflow and especially 2D practice.
Unreal becomes part of the beginner conversation earlier when your motivation is strongly tied to high-end 3D presentation rather than the broadest general path.
The best beginner choice is often not the engine you will use forever. It is the engine that helps you finish a first small project without losing momentum in the first month.