Unity
Strong documentation, examples, and a long history of mobile deployment.
A quick view of which engines make sense when phone deployment matters.
Strong documentation, examples, and a long history of mobile deployment.
Useful when your game belongs inside the Roblox platform rather than as a standalone app.
Godot fits lighter mobile ideas; Unreal fits ambitious visuals but raises technical overhead.
Mobile choice is not only about export support. Interface readability, touch-friendly interaction, build iteration time, and access to practical examples all matter, which is why Unity stays such a common recommendation.
Do not force Unreal into a tiny first mobile project if what you really need is a lighter testing loop. Do not choose Roblox if you actually need a standalone app-store style product rather than a Roblox-platform experience.