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Production Setup

Backup and version control basics for game development

A beginner-friendly setup for protecting project files, recovering from mistakes, and keeping experiments safe.

公開日: 2026-06-22#Backup#Version Control#Git#Beginner

Quick Start

Start with a tiny working version

Backup is not something to postpone until your project gets serious. In beginner game development, the safest baseline is a three-layer setup: local working files, cloud duplication, and version history.

Build it in small code pieces

1. 値を用意する

Inspectorで変更できる値と表示先を置きます。

BackupRestoreTutorial.cs
csharp
    [SerializeField] private TextMeshProUGUI statusText;
    [SerializeField] private float backupCount = 1f;
    [SerializeField] private float lastSaveMinutes = 2f;
    [SerializeField] private float restorePointIndex = 3f;

2. 状態を変える

ボタンを押した時に、1つだけ状態を進めます。

BackupRestoreTutorial.cs
csharp
    public void NextStep()
    {
        step = (step + 1) % 3;
        var label = step == 0 ? "通常保存" : step == 1 ? "破損を検知" : "復元候補を表示";
        if (statusText != null)
        {
            statusText.text = $"{label}\nbackupCount={backupCount:0.##}\nlastSaveMinutes={lastSaveMinutes:0.##}\nrestorePointIndex={restorePointIndex:0.##}";
        }

3. 画面に表示する

変わった結果を画面に出して確認します。

BackupRestoreTutorial.cs
csharp
        if (statusText != null)
        {
            statusText.text = $"{label}\nbackupCount={backupCount:0.##}\nlastSaveMinutes={lastSaveMinutes:0.##}\nrestorePointIndex={restorePointIndex:0.##}";
        }
        Debug.Log($"バックアップと復元確認: {label}");

Complete script

BackupRestoreTutorial.cs
csharp
using UnityEngine;
using TMPro;

public class BackupRestoreTutorial : MonoBehaviour
{
    [SerializeField] private TextMeshProUGUI statusText;
    [SerializeField] private float backupCount = 1f;
    [SerializeField] private float lastSaveMinutes = 2f;
    [SerializeField] private float restorePointIndex = 3f;

    private int step;

    public void NextStep()
    {
        step = (step + 1) % 3;
        var label = step == 0 ? "通常保存" : step == 1 ? "破損を検知" : "復元候補を表示";
        if (statusText != null)
        {
            statusText.text = $"{label}\nbackupCount={backupCount:0.##}\nlastSaveMinutes={lastSaveMinutes:0.##}\nrestorePointIndex={restorePointIndex:0.##}";
        }
        Debug.Log($"バックアップと復元確認: {label}");
    }
}

Inspector

Connect the UI reference in the Inspector, then use the button to confirm each value changes.

Summary

What to take away

A beginner-friendly setup for protecting project files, recovering from mistakes, and keeping experiments safe.

The page is designed to help you move from reading to a small practical decision. Use the checklist above before jumping into the next related article.