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Testing

How to run your first game playtest

A practical beginner guide to preparing a short test, observing player behavior, and turning feedback into useful fixes.

公開日: 2026-06-22#Playtest#Prototype#Feedback#Beginner

Quick Start

Start with a tiny working version

The goal of a first playtest is not to collect as many opinions as possible. The real goal is to discover where players stop, hesitate, misunderstand, or expect something different from what your game communicates.

Build it in small code pieces

1. 値を用意する

Inspectorで変更できる値と表示先を置きます。

FirstPlaytestTutorial.cs
csharp
    [SerializeField] private TextMeshProUGUI statusText;
    [SerializeField] private float testerCount = 1f;
    [SerializeField] private float stuckCount = 2f;
    [SerializeField] private float fixPriority = 3f;

2. 状態を変える

ボタンを押した時に、1つだけ状態を進めます。

FirstPlaytestTutorial.cs
csharp
    public void NextStep()
    {
        step = (step + 1) % 3;
        var label = step == 0 ? "遊ぶ前の確認" : step == 1 ? "観察メモ" : "改善点を選ぶ";
        if (statusText != null)
        {
            statusText.text = $"{label}\ntesterCount={testerCount:0.##}\nstuckCount={stuckCount:0.##}\nfixPriority={fixPriority:0.##}";
        }

3. 画面に表示する

変わった結果を画面に出して確認します。

FirstPlaytestTutorial.cs
csharp
        if (statusText != null)
        {
            statusText.text = $"{label}\ntesterCount={testerCount:0.##}\nstuckCount={stuckCount:0.##}\nfixPriority={fixPriority:0.##}";
        }
        Debug.Log($"初めてのプレイテスト: {label}");

Complete script

FirstPlaytestTutorial.cs
csharp
using UnityEngine;
using TMPro;

public class FirstPlaytestTutorial : MonoBehaviour
{
    [SerializeField] private TextMeshProUGUI statusText;
    [SerializeField] private float testerCount = 1f;
    [SerializeField] private float stuckCount = 2f;
    [SerializeField] private float fixPriority = 3f;

    private int step;

    public void NextStep()
    {
        step = (step + 1) % 3;
        var label = step == 0 ? "遊ぶ前の確認" : step == 1 ? "観察メモ" : "改善点を選ぶ";
        if (statusText != null)
        {
            statusText.text = $"{label}\ntesterCount={testerCount:0.##}\nstuckCount={stuckCount:0.##}\nfixPriority={fixPriority:0.##}";
        }
        Debug.Log($"初めてのプレイテスト: {label}");
    }
}

Inspector

Connect the UI reference in the Inspector, then use the button to confirm each value changes.

Summary

What to take away

A practical beginner guide to preparing a short test, observing player behavior, and turning feedback into useful fixes.

The page is designed to help you move from reading to a small practical decision. Use the checklist above before jumping into the next related article.