本文へスキップ
Progress Design

Quest log and progress journal basics

A beginner-friendly guide to writing clearer objectives, separating main and optional tasks, and making progress easier to resume.

公開日: 2026-06-30#Quest Log#Journal#Progress Flow#Beginner

Quick Start

Start with a tiny working version

The most important job of a quest log is not to hold lots of text. It is to make the current objective obvious.

Build it in small code pieces

1. 値を用意する

Inspectorで変更できる値と表示先を置きます。

QuestJournalTutorial.cs
csharp
    [SerializeField] private TextMeshProUGUI statusText;
    [SerializeField] private float questStep = 1f;
    [SerializeField] private float completedTasks = 2f;
    [SerializeField] private float journalEntry = 3f;

2. 状態を変える

ボタンを押した時に、1つだけ状態を進めます。

QuestJournalTutorial.cs
csharp
    public void NextStep()
    {
        step = (step + 1) % 3;
        var label = step == 0 ? "受注する" : step == 1 ? "進行を記録" : "次の目的を出す";
        if (statusText != null)
        {
            statusText.text = $"{label}\nquestStep={questStep:0.##}\ncompletedTasks={completedTasks:0.##}\njournalEntry={journalEntry:0.##}";
        }

3. 画面に表示する

変わった結果を画面に出して確認します。

QuestJournalTutorial.cs
csharp
        if (statusText != null)
        {
            statusText.text = $"{label}\nquestStep={questStep:0.##}\ncompletedTasks={completedTasks:0.##}\njournalEntry={journalEntry:0.##}";
        }
        Debug.Log($"クエストログと進行ジャーナル: {label}");

Complete script

QuestJournalTutorial.cs
csharp
using UnityEngine;
using TMPro;

public class QuestJournalTutorial : MonoBehaviour
{
    [SerializeField] private TextMeshProUGUI statusText;
    [SerializeField] private float questStep = 1f;
    [SerializeField] private float completedTasks = 2f;
    [SerializeField] private float journalEntry = 3f;

    private int step;

    public void NextStep()
    {
        step = (step + 1) % 3;
        var label = step == 0 ? "受注する" : step == 1 ? "進行を記録" : "次の目的を出す";
        if (statusText != null)
        {
            statusText.text = $"{label}\nquestStep={questStep:0.##}\ncompletedTasks={completedTasks:0.##}\njournalEntry={journalEntry:0.##}";
        }
        Debug.Log($"クエストログと進行ジャーナル: {label}");
    }
}

Inspector

Connect the UI reference in the Inspector, then use the button to confirm each value changes.

Summary

What to take away

A beginner-friendly guide to writing clearer objectives, separating main and optional tasks, and making progress easier to resume.

The page is designed to help you move from reading to a small practical decision. Use the checklist above before jumping into the next related article.