Quick Start
Start with a tiny working version
Good combat feedback is not mainly about spectacle. It is about helping players understand what is happening quickly enough to learn from it.
Build it in small code pieces
1. 値を用意する
Inspectorで変更できる値と表示先を置きます。
csharp
[SerializeField] private TextMeshProUGUI statusText;
[SerializeField] private float warningSeconds = 1f;
[SerializeField] private float hitWindow = 2f;
[SerializeField] private float flashStrength = 3f;2. 状態を変える
ボタンを押した時に、1つだけ状態を進めます。
csharp
public void NextStep()
{
step = (step + 1) % 3;
var label = step == 0 ? "予告を出す" : step == 1 ? "当たり判定を出す" : "被弾を伝える";
if (statusText != null)
{
statusText.text = $"{label}\nwarningSeconds={warningSeconds:0.##}\nhitWindow={hitWindow:0.##}\nflashStrength={flashStrength:0.##}";
}3. 画面に表示する
変わった結果を画面に出して確認します。
csharp
if (statusText != null)
{
statusText.text = $"{label}\nwarningSeconds={warningSeconds:0.##}\nhitWindow={hitWindow:0.##}\nflashStrength={flashStrength:0.##}";
}
Debug.Log($"攻撃予告と被弾フィードバック: {label}");Complete script
csharp
using UnityEngine;
using TMPro;
public class HitTelegraphTutorial : MonoBehaviour
{
[SerializeField] private TextMeshProUGUI statusText;
[SerializeField] private float warningSeconds = 1f;
[SerializeField] private float hitWindow = 2f;
[SerializeField] private float flashStrength = 3f;
private int step;
public void NextStep()
{
step = (step + 1) % 3;
var label = step == 0 ? "予告を出す" : step == 1 ? "当たり判定を出す" : "被弾を伝える";
if (statusText != null)
{
statusText.text = $"{label}\nwarningSeconds={warningSeconds:0.##}\nhitWindow={hitWindow:0.##}\nflashStrength={flashStrength:0.##}";
}
Debug.Log($"攻撃予告と被弾フィードバック: {label}");
}
}Inspector
Connect the UI reference in the Inspector, then use the button to confirm each value changes.
Summary
What to take away
A beginner-friendly guide to attack wind-ups, dodge readability, and damage feedback that makes combat easier to understand without making it trivial.
The page is designed to help you move from reading to a small practical decision. Use the checklist above before jumping into the next related article.
Read next
ARTBrowse English articlesReturn to the English article index and choose the next topic by engine, tag, or workflow.CMPCompare game enginesCheck Unity, Unreal Engine, Godot, and Roblox from a beginner-friendly English comparison view.HOMEEnglish learning homeGo back to the English top page for tutorials, glossary entries, news, and learning routes.
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