Quick Start
Start with a tiny working version
Good wave design is not about throwing more enemies onto the screen. It is about giving the player a readable problem to solve.
Build it in small code pieces
1. 値を用意する
Inspectorで変更できる値と表示先を置きます。
csharp
[SerializeField] private TextMeshProUGUI statusText;
[SerializeField] private float waveIndex = 1f;
[SerializeField] private float spawnInterval = 2f;
[SerializeField] private float enemyCount = 3f;2. 状態を変える
ボタンを押した時に、1つだけ状態を進めます。
csharp
public void NextStep()
{
step = (step + 1) % 3;
var label = step == 0 ? "少数出現" : step == 1 ? "密度を上げる" : "休憩を挟む";
if (statusText != null)
{
statusText.text = $"{label}\nwaveIndex={waveIndex:0.##}\nspawnInterval={spawnInterval:0.##}\nenemyCount={enemyCount:0.##}";
}3. 画面に表示する
変わった結果を画面に出して確認します。
csharp
if (statusText != null)
{
statusText.text = $"{label}\nwaveIndex={waveIndex:0.##}\nspawnInterval={spawnInterval:0.##}\nenemyCount={enemyCount:0.##}";
}
Debug.Log($"敵出現ウェーブ: {label}");Complete script
csharp
using UnityEngine;
using TMPro;
public class EnemyWaveTutorial : MonoBehaviour
{
[SerializeField] private TextMeshProUGUI statusText;
[SerializeField] private float waveIndex = 1f;
[SerializeField] private float spawnInterval = 2f;
[SerializeField] private float enemyCount = 3f;
private int step;
public void NextStep()
{
step = (step + 1) % 3;
var label = step == 0 ? "少数出現" : step == 1 ? "密度を上げる" : "休憩を挟む";
if (statusText != null)
{
statusText.text = $"{label}\nwaveIndex={waveIndex:0.##}\nspawnInterval={spawnInterval:0.##}\nenemyCount={enemyCount:0.##}";
}
Debug.Log($"敵出現ウェーブ: {label}");
}
}Inspector
Connect the UI reference in the Inspector, then use the button to confirm each value changes.
Summary
What to take away
A practical beginner guide to spawn points, timing, active enemy caps, rest windows, and readable encounter flow.
The page is designed to help you move from reading to a small practical decision. Use the checklist above before jumping into the next related article.
Read next
ARTBrowse English articlesReturn to the English article index and choose the next topic by engine, tag, or workflow.CMPCompare game enginesCheck Unity, Unreal Engine, Godot, and Roblox from a beginner-friendly English comparison view.HOMEEnglish learning homeGo back to the English top page for tutorials, glossary entries, news, and learning routes.
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